Nomos

An Abstract ASMR Real-Time Strategy Game of Sacred Geometry.

Resonate with organic 528Hz singing bowl soundscapes, shape deterministic fluid flows of glowing comets across mathematically perfect boards, and test your spatial focus against advanced self-play neural network Oracles.

Mathematical Boards

Tactical coordinate fields designed in native Rust and synchronized for competitive integrity.

Training Triangle Core

Training Triangle

Perfect Oracle alignments linked with energetic lane systems for comets.

13 Oracles 18 Connections
Bottleneck Core

Bottleneck

Perfect Oracle alignments linked with energetic lane systems for comets.

13 Oracles 18 Connections
Asymmetric Skirmish Core

Asymmetric Skirmish

Perfect Oracle alignments linked with energetic lane systems for comets.

13 Oracles 18 Connections

Sensory Mechanics

Designed to engage spatial reasoning through responsive audio-visual feedback loops.

Resonant Oracles

The coordinate anchors of the board. Guide luminescent flows to occupy neutral Oracles and reinforce owned centers. Upgrade Oracle capacities to accelerate production and defend key lines.

Luminescent Flows

Units stream smoothly as glowing bioluminescent comets along lanes. Comets collide and merge in transit following deterministic vector logic, rewarding strategic lane pacing and defensive spacing.

Rust Determinism

Powered by a custom-compiled 20 TPS Rust simulation core. Complete offline compatibility, perfectly reproducible replay outcomes, and zero background processing overhead on any CPU.

Strategic Philosophy

Tactical Independence Pledge

No invasive microtransactions, zero ad banners, 100% tactical purity.

Nomos is built as a self-contained strategic sanctuary. I believe high-end gaming experiences should be bought once and owned forever, free from subscription cycles, tracking frameworks, or locked configurations.

To keep the game's custom rendering kernels, self-play neural networks, and procedural board generation sustainable, complete strategic access will be provided at launch for a release price of exactly $4.99.

Your future support will finance the continuous reinforcement training pipelines of the game's heuristic bot AI and unlock lifetime desktop and mobile deployment configurations when the game goes live.

$4.99 Launch Price Pledge

Strategic Deployments

Download native compilations built directly for competitive, zero-latency feedback.

Coming Soon

Steam Launcher

Native Windows, Linux, and macOS standalone builds. Supporting high-fidelity spatial 4K Vulkan outputs, unlocked sound loops, and desktop key mappings.

  • ✨ Zero-latency 1000Hz keyboard mapping
  • ✨ Complete Offline Sandbox compatibility
  • ✨ Multi-monitor layout optimizations
  • ✨ Instant local JSON match exporting
$4.99
Coming Soon

Mobile Vulkan

Optimized Android release. Features customized multi-touch gesture rectangles, ultra-low energy battery locks, and tactile haptic impact responses.

  • ✨ Concentric multi-Oracle thumb selector overlays
  • ✨ Fully responsive Vulkan render profiles
  • ✨ Export replays directly to device storage
  • ✨ Native high-DPI font layouts
$4.99

Engineering Suite

A highly customized architecture engineered from the ground up for extreme hardware performance and tactical authority.

Solo Developer & AI Collaboration

Nomos is designed, engineered, and maintained by solo developer Roy Dawson IV in continuous pair-programming collaboration with advanced agentic AI models. By combining human systems architecture and creative design with accelerated machine execution, this collaborative workflow bypasses standard industrial overhead to build a pure, high-performance tactical sanctuary.

Simulation Core

Rust Language

100% memory-safe simulation compiled directly to native binary assembly. Runs a deterministic 20 Ticks-Per-Second state loop for perfectly accurate and local replay resolution with zero overhead.

Entity Architecture

Bevy ECS

Utilizes advanced Entity-Component-System scheduling to maximize multi-threaded CPU utilization. Custom GPU-instanced draw-storage buffers keep base memory footprint minimal.

Graphics Pipeline

Vulkan / Metal

Renders using high-performance, low-overhead native hardware pipelines. Delivers true-black OLED visual deep layers, procedurally synthesized HDR blooms, and zero touch-input delay.

Neural Strategy

PyO3 & ONNX Policy

Integrates advanced self-play neural networks trained with PyTorch via Python (PyO3). A local, high-dimensional ONNX inference engine runs instantly in Rust without server latency.

Native Activity

Gradle & NDK

Packaged natively for Android using Gradle and NDK Native Activity wrappers. Eliminates heavy third-party middleware bloat (Unity/Unreal), preserving battery life and device cooling.

Platform Deployment Roadmap

Current native production deployments and upcoming strategic platform targets.

Supported Now

Windows Standalone

High-performance Vulkan / DX12 backend featuring ultra-low input latency desktop winit HUD launchers and native hotkeys.

Supported Now

Android Mobile

Vulkan-optimized native compilations featuring battery-saving rendering profiles and custom multi-touch gesture inputs.

Target Goal

macOS Standalone

Universal binary optimized for Apple Silicon (M1/M2/M3/M4) and Intel chips, powered by a native Metal graphics backend.

Target Goal

Ubuntu / Linux

Vulkan/OpenGL native binary distributions, featuring sandboxed Flatpak integration for seamless Linux compatibility.

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